It’s been a bit of a busy week at work, and I’m actually putting some extra mental energy into a couple things there, so it’s a short and simple one tonight.
I’ve been generous with giving out the values of gems and other objects thus far in my DCC game, and I want to pull back the reins a bit on that. So I’m codifying the skill check DCs for appraising items; like all skill checks if your occupation applies roll a d20 and if not roll a d10. Intelligence bonus is added:
DC 10 – Value of gems, jewelry, and pieces of precious metal
DC 15 – Value of art objects and artifacts of semi-precious material
DC 20 – Value of objects of purely cultural or historical significance
Identifying the function and lineage of magic items is a bit more difficult. Anyone can tell the attack and damage bonus provided by a weapon and AC and check penalty bonuses from armor with simple testing. To utilize any other benefit, it must either be researched or naturally reveal itself, such as a magical sword revealing a power when its special purpose is at hand or a potion’s function being revealed by someone drinking it.
Any character with an appropriate occupation or class can make a DC 20 Intelligence skill check to see if they recognize a magic item and its function when first encountering it. If they fail, a wizard, cleric, or sage will need to research the item to divine its nature. It takes a week and access to some research materials (extensive libraries may provide bonuses), after which the character makes another check against DC 20, this time adding their level as well. Should the character fail again, every subsequent week spent researching the same item adds a +2 bonus to the check.