Power Armor for DCC (or other Retroclones)

I’ve been way out-of-pocket with blogging as the baby date gets closer (super excited and terrified), and I haven’t actually been gaming to boot. Doesn’t mean I’m not thinking about stuff occasionally, though. For example, this was something I drafted up a while back, meant to flesh out more, and now am just going to post as-is, cause why not?

by Eupackardia

I was thinking about how to handle power armor in gonzo science fantasy games within the bounds of D&D-like rules. I know some people have touched on this before — pretty sure Dungeon of Signs had some sort of power armor on the HMS Apollyon — but I was thinking about how I would codify it for myself in the event that I ever ran my ASE DCC campaign or something along those lines.

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Episodic Adventures and Then Some

So it’s been a while …

As I mentioned over on G+, my wife and I are expecting our first child this June, and her first trimester wasn’t the easiest going for her. Compound that with my new position at work (started in August) starting to ramp up and the result is a lack of blogging.

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When I was a Fighting-man… Part II

by Benito Gallego

Originally posted by Brianna Heine on the other (now defunct) version of this site.

So the theme of my last post was “What was Howard’s intention with the characters in his Conan Stories?” Since Howard predates RPGs (and was an influence on them) the only conclusion one can draw is that Howard didn’t have RPG statistics in mind. In storytelling the hero is always strong enough to succeed. She always has the right skill, or a bit of luck, to survive the villainous plot. In other words it doesn’t matter what skills Conan knew because the story was tailored so he always won. My intention with this post was originally to discuss just the Barbarian class to see it is appropriate for the Hyborian Age. Upon reflection that is a bit too specific, so let’s get through as many classes as we can.

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When I was a Fighting-man… Part One

deviantART by Tensen01

Originally posted by Brianna Heine on the other (now defunct) version of this site.

Today I’d like to discuss the classes that should be available to player characters. So how do we begin? Well let’s start with my “keep it simple” concept.

The simplest way to do that is to just allow all the classes available to a d20 Pathfinder campaign. “All the classes?” I hear you ask. “Even the Gunslinger?!” you quickly follow. Well… No. We can’t allow all the classes. Some just flat-out don’t work. Not if we’re trying to create the atmosphere presented in REH’s stories.

I first looked at the Hyborian Age d20 Campaign Site for inspiration. It seems like they’re using standard 3E D&D (not Pathfinder) as a base. Apparently they chose the “Everyone gets to play whatever they want” method. Thankfully they left out the Paladin (because in absolutely no possible way does that belong in the Hyborian Age) as an option but they did add a few other classes to the mix.

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Hex Crawl Alphabet: D is for Dwarves

Viking Myke has some wonderful stuff

OK, we know that next hex over has a dwarven settlement of some sort in it. First off, what’s the general purpose of that settlement?

Dwarf Settlement Purpose (d6)
1-3: Mining
4-5: Military
6: Mercantile

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A Change of Pace

Creative Commons photo by ankakay

Originally posted by Brianna Heine on the other (now defunct) version of this site.

So I’ve been discussing Robert E. Howard’s Hyborian Age and how it might be successfully translated into a d20 Campaign Setting. I want to switch things up this time. I’m going to do that occasionally because there is only so many times a gal can type the name Conan before she gets sick of seeing it.

I’ve decided to start running my first RPG in eight years. Actually it’s probably closer to ten. I’m sure some of you understand. You get older, you work overtime, or the kids keep you busy, or you get married, or you move away. All your friends have the same issues so getting together for game night unfortunately falls to the wayside. Ask my closest friends and they’ll tell you that I’ve been promising to run something for so long now that they probably think it’s not actually going to happen.

Well I’ve already set a date and invited some friends to play. No it’s not a Hyborian Age game. The rules aren’t ready for that yet but when they are I’m going to need my best friends to playtest because only the people closest to you will put up with rolling a new character every other session.

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Hex Crawl Alphabet: C is for Castle

Sand castle by Sue McGrew

The PCs have stumbled across a castle in their travels. Who lives there? What are they up to? Well, I took a slightly different approach with this, and I thought the best ideas for what they are up to might come from the judge just thinking about what certain combinations of results below mean. For example, an overcrowded ruin might be home to a military force in need of a makeshift shelter. Interested to see if anyone finds these helpful or if there should be a bit more to this entry.

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A Barbarian of Barbarians …

Darren Goodacre
Darren Goodacre

Originally posted by Brianna Heine on the other (now defunct) version of this site.

… a tall man, mightily shouldered and deep of chest, with a massive corded neck and heavily muscled limbs… his eyes a volcanic blue that smoldered as if with some inner fire…

… he moved with the ease of a great tiger…

… the vitality and endurance of the wild were his…

… he was naturally intelligent, jealous of his rights, and as dangerous as a hungry tiger…

When reading any story involving Conan of Cimmeria it would be easy to over exaggerate his game statistics. Something like the following might be a casual reader’s impression:

Conan, Cimmerian, Barbarian 20, Thief 20, HP 520, Str 18, Dex 18, Con 18, Int 18, Wis 18, Cha 18

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Hex Crawl Alphabet: B is for Bandits

deviantART by Robedirobrob

Fantasy wilderlands are downright infested by bandits, brigands, and burglars of all stripes. Here are a couple of tables to help generate bandit camps. I’ve only concerned myself with the hit dice of the bandit’s leader, but bigger camps will surely have a few intermediaries with extra HD as well.

1d20: Bandit Leader HD / # of Bandits

1-8: 2 HD / 10 bandits
9-14: 3 HD / 20 bandits
15-18: 4 HD / 40 bandits
19-20: 5 HD / 80 bandits

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Hex Crawl Alphabet: A is for Animals

I’ve already quoted Eliot’s apocryphal advice about great writers stealing in a previous post, but I’ve got to bring it up again here. Michael Curtis’s Dungeon Alphabet (also in PDF) is one of the most ostentatiously useful and fun system-neutral supplements even published; if you don’t own it, you should. So last night when I got thinking about how I hadn’t done any random tables in a while, I got some inspiration and decided on a project – the Wilderness Hex Crawl Alphabet. Not surprisingly, I found that I wasn’t the first person to have this idea. Jim Pacek published The Wilderness Alphabet in 2010. Based on a couple of reviews I read, I think that the list of subjects I came up should differ significantly enough from his to justify proceeding with the project (especially since I already came up with a few potential table ideas for each letter). So this is the first in a series of alphabetical posts featuring tables to assist with wilderness hex crawls.

deviantART by Sampl3dBeans

Let’s start with Animals. Many a rural region is home to mythic animal that features heavily in the oral tradition of the locals. When your PCs arrive in a new village, roll 1d10 on each column to see what legendary animal dwells in the nearby wilds:

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