Category Archives: Rules

Magical Research and Consequences

Last week, I posted about some additional gold for xp options I’m going to try out for my DCC game. I’ve put together a document for magical research (which I’ve also added to the downloads section). Most credit should go … Continue reading

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Making it Rain (without casting Control Weather): Spending Gold for XP in DCC RPG

A couple weeks ago I posted a version of Jeff’s carousing for xp rules, adapted to reflect the DCC RAW experience scale. So far in my DCC judging, I’ve awarded experience while adventuring using the guidelines in the rules, which … Continue reading

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DCC RPG Character Sheet Added to Downloads

I made a DCC character sheet using Jeremy Deram’s as a starting point (which in turn is adapted from 3.x style D&D sheets), which has been added to the Downloads page. All of the most pertinent stuff is still on … Continue reading

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New Downloads: DCC Carousing and Thief Skill Reference Sheet

I’ve added a couple new documents to the downloads page: Carousing rules for DCC and a Thief skill reference sheet. The carousing rules are based on the original rules by Jeff Rients, and Jeremy Deram came up with the simple … Continue reading

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The Ace of 3d4 Goblins: Playing Card-Based Random Encounters for Dungeons, Part 2

So you’ve decided to use playing cards instead of dice to determine random encounters in your dungeon. The next step is to create an encounter table that corresponds to your cards, so that a single draw not only tells you … Continue reading

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And Don’t Forget the Joker: Playing Card-Based Random Encounters for Dungeons

I’ve previously posted about methods using playing cards for wilderness and night travel hazards; now I’m going to take a look at using the same method for the most classic hazards of all — dungeon random encounters. There’s going to … Continue reading

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A Man, Lean, Dark, Tall: Rangers in DCC RPG

At the top of my very, very short list of non-core classes that should always be a part of D&D sits the ranger. I dig rangers, and I say that as someone who has only played the class a couple … Continue reading

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We Press on Through the Night: Card-Based Random Encounters in Darkened Wilds

The other night I was flipping through Burgs & Bailiffs, a free PDF on making your RPG more medieval (it’s good — go get it), and I got inspired by Mike Monaco’s entry “The Night Watch.” It’s a great chapter … Continue reading

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Novices with Followers and Other Sundry Perks: Some Miscellaneous Edges

I am thoroughly enjoying the vacation days I took to extend my holiday from work until 2013 (a year that sounds very much like the FUTURE) and had an excellent Christmas with the family. On the gaming front, one of … Continue reading

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OSR Cleric, Age of Ruins Style (Redone)

In keeping with the rest of this week, I’m already posting a revision on my OSR post from the other day. I realized that the version I posted before is probably overpowered by the standards of most old-school games, so … Continue reading

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