Melt: A Space-Age Sorcery Spell for DCC RPG

Space-Age Sorcery is a free PDF stuffed with flavorful OSR-compatible spells of a strange science-fantasy bent. If anything about that sounds close to your game, it’s well worth your time to head over to Hereticwerks and download it.

Here’s a DCC RPG conversion of one of the spells from that PDF using the spell conversion article in Crawl! Fanzine #1 as a guide. This one could have a lot of potential dungeon crawl benefit. I may go back later and expand the effects range to more closely mimic the 1st-level spells from the DCC rulebook.

Melt

Level: 1 (Wizard)
Range: Touch
Duration: Instantaneous
Casting Time: 1 action
Save: None

General: The caster gains the ability to liquify metals and alloys on touch, manipulating their form and causing damage golems, automatons, and metal-based lifeforms.

Corruption: Roll 1d8: (1-3) the caster’s hands transform into a gleaming, cold chrome; (4-6) minor corruption; (7) major corruption; (8) greater corruption.

Misfire: Roll 1d6: (1-4) all of the caster’s metal possessions immediately melt away into liquid; (5-6) all metal possessions of a random person within 30′ of the caster melt away.

1: Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + misfire + patron taint; (1-2) corruption; (3) patron taint (or corruption if no patron); (4+) misfire.

2-11: Failure, spell is lost.

12-13: The wizard can use a finger to carve symbols and messages into the metal as though it were wet cement. This ability lasts for 1 turn. Alternately, on the next round a metal-based creature attacked by the wizard takes an additional 1d4 damage.

14-17: On the next round, the caster’s touch liquifies 1 pound of metal per CL. The metal will re-solidify in 1 turn; during that time the caster may sculpt and manipulate the metal with his hands, though the quality of the final result is dependent on the caster’s artistic ability. The wizard may attempt to grapple with an opponent to melt their weapons and armor.

Alternately, on the next round a metal-based creature attacked by the wizard takes an additional 1d4 damage per CL.

18-19: On the next round, the caster’s touch liquifies 1.5 pounds of metal per CL. The metal will re-solidify in 1 turn; during that time the caster may sculpt and manipulate the metal with his hands, though the quality of the final result is dependent on the caster’s artistic ability. The wizard gains a +2 bonus to attempt to grapple with an opponent to melt their weapons and armor.

Alternately, on the next round a metal-based creature attacked by the wizard takes an additional 1d6 damage per CL.

20+: On the next round, the caster’s touch liquifies 2 pounds of metal per CL. The metal will re-solidify in 1 turn; during that time the caster may sculpt and manipulate the metal with his hands, though the quality of the final result is dependent on the caster’s artistic ability. The wizard gains a +1d bonus to attempt to grapple with an opponent to melt their weapons and armor.

Alternately, on the next round a metal-based creature attacked by the wizard takes an additional 1d8 damage per CL.

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Author: John Carr

Gamer, comic guy, office drone.

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