One of the most common threats faced by adventurers in the Age of Ruins are rat-men. Before Iso Kharu’s Wrath, any city of substantial size had at least a small colony dwelling in its drainage system, and their numbers have only increased since the cities were reduced to ruins. The byzantine sewers of Atgur house a population of rat-men large enough to constitute a city of their own.
It is common knowledge that the Atgur Brutal swamp is the birthplace of the rat-men, but there are conflicting legends as to how they came to be. Many learned sages believe that in the deepest reaches of the swamp lie pathways to the domain of Bayemon (Padishah of Poxes, He of 1,000 Boils), a demon prince of disease. Some speculate that common rats wandered down these pathways into “the swamp that is not the swamp” and fed upon the flesh of the demon prince, becoming the first rat-men. Whether that is true or not, the rat-men certainly seem to venerate Bayemon along with other demons and devils associate with pestilence and plague.
Attributes: Agi d8, Sma d6, Spi d6, Str d4, Vig d6
Skills: Climbing d8, Fighting d8, Notice d6, Shooting d4, Stealth d12, Swimming d8, Throwing d6
Pace: 7; Parry: 5; Toughness: 6 (1)
Gear: Short sword (Str+d6), spear (Str+d6, Reach 1, +1 Parry), sometimes coated with disease-ridden filth; ragged armor and robes (+1 Toughness)
- Bite: Str plus Disease
- Disease: If a rat-man wounds a character with a bite or with a filth-coated weapon, the character must make a Vigor roll. If they fail, the victim gains a level of Fatigue as they are racked with coughing spasms lasting 2d6 days. Characters who become Incapacitated from this Fatigue struggle to breath as phlegm fills their lungs.
- Low-Light Vision: Rat-men have keen eyes and halve the penalties for darkness.
- Shaman: Rat-men shamans have Spellcasting d8. They generally know Boost Sneak, Lower Vigor, Fear, and Quickness. If using power points, they have 15.