I made a DCC character sheet using Jeremy Deram’s as a starting point (which in turn is adapted from 3.x style D&D sheets), which has been added to the Downloads page. All of the most pertinent stuff is still on page one, but I did make a two-page sheet with equipment on the second page to allow room for a few house rules:
- A slight tweak of Brendan’s encumbrance system — armor doesn’t add encumbrance since it already slows you in DCC, backpack holds up to 10 items counting as 1 item, and a -5′ speed penalty is applied in addition to the -1 penalty for every significant item above Strength.
- My simple provisions system is in effect, and it’s still one level for the whole party even though the track is on each character sheet. The survival roll to preserve a level of provisions is a skill check against DC 10 + the number of party members made by the most eligible party member.
- I’m not 100% sure how I’m going to work the simplified ammo system in DCC, but it will probably work like this.
EDIT: I corrected the spelling of “deity.” Thanks John Zo!
I love Savage Worlds as a system, but I’m not a big fan of any of the official character sheets. They are too graphical for my taste; I’m a big fan of simple and functional when it comes to character sheets. When I first started running the game I put together my own character sheet, but I recently decided that I wanted to tweak it to reflect some of the house rules that I’ve covered on this blog (particularly the encumbrance posts).
I’ve also had the “Party Resource Sheet” for some time, but I gave it a slight aesthetic tweak to bring it into line with the updated character sheet. The listed costs for ammo and provisions could vary from campaign to campaign, of course, but I think these are a pretty reasonable baseline.
The images below link to the PDFs for your downloading pleasure, should you be so inclined.