That’s Advanced Dungeon Crawl Classics (ADCC) – credit for the acronym goes to Ryan Colby.
A while back I posted my take on the Ranger for DCC, inspired by Crawl! Fanzine #6, which also featured DCC versions of the paladin, bard, and gnome. I’ve actually had someone just start playing a ranger in my game, and I’m already seeing some problems. I’m not sure that the problems are with my own design (though they could be). The thing is, the ranger as a separate class is really dependent on the style of play to have value at the table. If there’s lots of dungeon crawling going on and the monsters don’t fit the favored enemy, then the class seems like it kind of sucks compared to the others.
More than that, though, DCC has really brought me around to seeing the simple elegance of the four basic classes for humans (it’s also really brought me around on race as class, as I’ve mentioned before). And it occurred to me last Friday morning, as I was pouring my coffee and about to leave for work, that there’s a simpler way to add rangers, paladins, barbarians and the like to DCC with more mechanics than just role-playing but less than a separate class. And that way is through my most favorite of DCC rules, the Mighty Deed of Arms.
Originally posted by Brianna Heine on the other (now defunct) version of this site.
So I want to take this time to provide a short outline of the posts I intend to write. I think it’s important to have a plan especially with a project this big. There are already a plethora of d20 and Hyborian Age sources to reference. Hex Ox also reminded me of the d20 Hyborian Age Campaign site. I will be reading as much of the material I can get my hands on for each topic and will present my thoughts at the end of each post. One thing I want to do is reserve judgment on a rule until after the readers have their say. We’ve all read the same stories but I’m certain some of you see things from a different angle than I do. We also can’t forget my golden rule; if it’s too complicated it’s probably wrong.
Many d20 products start of their game with the following format so I think I’ll follow it as well.
The PCs have bumped into some barbarians, and they’re either parleying or are already defeated and being hauled back to the village. Who do these guys answer to? I put this together with the Arcturun High Chiefs of the home game in mind, but it is certainly generic enough to work for just about any fantasy setting.
Clan Part 1
Clan Part 2
Significant portion of body covered with burn scars
Missing tongue, but very capable of getting a point across
Runes of warding tattooed on face
One empty eye socket surrounded by severe scarring
Angrily growls or shouts pretty much everything
Blind, but has yet to lose a duel
Majority of nose chopped off
Nude most of the time
Extremely soft spoken and stoic, even when angry
Intensely spiritual and faithful
Cannibal, but only with people of different ethnicity/race
After I posted my randomly generated city map, my buddy Bryan and I had an exchange about why I think Vornheim is better than the random city charts in the 3E DMG. Basically, I think it comes down to a philosophical difference: Vornheim is designed to help you come up with an answer you need when your players put you on the spot, whereas the 3E DMG tables were designed to be used ahead of time to give you info that there was a good chance you’d never need. As Bry put it, “Knowing there are four 1st level clerics, two 2nd level clerics and one 4th level cleric really wasn’t all that important.” It also helps that Vornheim is basically system-neutral, despite having some old-school compatible stats listed in a few spots.
However, he got me thinking about this a bit more, and I realized that sometimes it might be helpful to quickly determine who the biggest fish is in a given pond. Once you know who that is, you’ve probably got a good sense of who else might be kicking around beneath them.
So presented here is the first of my random tables designed to determine who the toughest character of a certain type is in an area, this one covering warriors. The definition of an “area” is whatever you need it to be.
Roll 2d20, use one to determine who they areand the other to determine how tough they are:
How Tough is the Toughest Warrior-Type Person in the Area?