Path of the Acrobat: ADCC Thief Skill Set

Following up on my previous post about a new skill path for DCC thieves, I give you the DCC thief-acrobat. Of course, absolutely none of this has been play tested.

These thieves are the master second-story artists, breaking in through an open window that no normal person could reach and escaping capture by sprinting from roof to roof. Thief-acrobats have 13 skills like all thieves, though as with bards some of these skills are unique. From the standard list, acrobats retain Backstab, Climb Sheer Surfaces, Find Traps, Hide in Shadows, Pick Lock, Pick Pockets, and Sneak Silently. In addition, they have six new skills: Balance, Bypass Traps, Uncanny Reflexes, Deadly Aim, Fleet of Foot, and Graceful Fall. These skills are detailed below along with the acrobat’s overall skill progression. Again, this is simply a skill path that a thief may choose, and all other class abilities of the thief remain unchanged.

Balance (Agi): Tightropes, slick sloped rooftops, icy tunnels — none of these pose a problem for the thief-acrobat. Moving across a wet, sloping roof with rough shingles might be DC 10, whereas a long, high tightrope with wind might be DC 15.

Bypass Traps (Agi): Given all the effort that goes into honing their physical prowess, the mechanical abilities of acrobats suffer compared to their thief compatriots. Though they have some limited skill in picking locks and detecting traps, actually disarming said traps is generally beyond them. However, they are amazingly adept at maneuvering on and around trap triggers without setting them off. If an acrobat has found a trap that could in any conceivable way be bypassed without being disabled, they can attempt to do so at the trap’s normal DC.

entrapment_pg1

Uncanny Reflexes (Agi): The acrobat dances through combat with the grace of a princess at a ball, and when the floor suddenly drops out he reacts as if opening a door. The bonus from Uncanny Reflexes is added to both the acrobat’s AC and Reflex saves. It’s important to note that while the skill is listed as Agility-based, this DOES NOT mean the thief’s Agi bonus is added to AC and Reflex saves twice. Rather, it is noted this way simply to indicate that any armor check penalty is applied to the bonus gained from this skill.

Deadly Aim: Whether they be daggers, javelins, handaxes, or ninja stars, acrobats skill with thrown weapons knowns no parallel. When attacking with a thrown weapon, the damage is increased based on the acrobat’s level. Starting at 5th level, the notation +0d x2 indicates that double the base damage die is rolled — i.e., a thrown dagger does 2d4 damage, and at 6th level that same dagger does 2d6.

Fleet of Foot: An experienced acrobat can move at dizzying speeds. The thief’s base movement is 35′ at 1st level, as opposed to the standard 30′ for humans, and increases by 5′ for each level thereafter.

Graceful Fall: Rocketing toward the earth like an attacking bird, shortly before impact the acrobat shifts their center of gravity, tucking and rolling into their landing like they were born to it. When taking falling damage, the effective distance fallen is reduced by 10′ per level.

Skill

Bonus (Path of the Acrobat)

1

2

3

4

5

6

7

8

9

10

Backstab

+1

+3

+5

+7

+8

+9

+10

+11

+12

+13

Balance*

+3

+5

+7

+8

+9

+11

+12

+13

+14

+15

Climb Sheer Surfaces*

+3

+5

+7

+8

+9

+11

+12

+13

+14

+15

Find Traps†

+0

+0

+1

+2

+3

+4

+5

+6

+7

+8

Bypass Traps*

+1

+3

+5

+7

+8

+9

+10

+11

+12

+13

Hide in Shadows*

+1

+3

+5

+7

+8

+9

+10

+11

+12

+13

Pick Lock*

+0

+0

+1

+2

+3

+4

+5

+6

+7

+8

Pick Pockets*

+0

+1

+2

+3

+4

+5

+6

+7

+8

+9

Sneak Silently*

+3

+5

+7

+8

+9

+11

+12

+13

+14

+15

Uncanny Reflexes*

+0

+1

+2

+3

+4

+5

+6

+7

+8

+9

Deadly Aim

+2

+1d

+2d

+3d

+0d x2

+1d x2

+2d x2

+3d x2

+4d x2

+5d x2

Fleet of Foot

35’

40’

45’

50’

55’

60’

65’

70’

75’

80’

Graceful Fall

10’

20’

30’

40’

50’

60’

70’

80’

90’

100’

*The thief’s Agi mod, if any, applies
†The thief’s Int mod, if any applies
‡The thief’s Per mod, if any, applies

 

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Author: John Carr

Gamer, comic guy, office drone.

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